Combat supports two main weapons, two Phantom Edges, and reactive parry, dodge, deflect, counter, and combo actions.
View official sourceWhat S-GAME has confirmed
Phantom Blade Zero's confirmed combat structure lets Soul equip two main weapons and two Phantom Edges. The current official arsenal count is more than 30 main weapons and 25 Phantom Edges. Official descriptions also name parrying, dodging, deflecting, countering, combo-based attacks, ranged options, and summons.
The confirmed loadout
- Main weapons: the official trailer description says the arsenal includes melee and ranged options.
- Phantom Edges: unique weapons found in the Phantom World and described as supporting more specialized, high-impact attacks.
- Defence: S-GAME has confirmed reactive parrying and dodging; Steam also names deflect and counter actions.
Weapons can be upgraded and paired with accessories. PlayStation says some defeated enemies expand the arsenal, while reforging returns invested materials so they can be used on a different weapon.
Confirmed difficulty modes
- Wayfarer: the story-focused option.
- Hellwalker: a harder mode with more advanced and adaptive enemy intelligence.
- Sixty-Six Days: a high-challenge mode whose detailed rules have not been published.
The official article does not provide numerical difficulty modifiers or say whether changing modes during a playthrough affects rewards.
What that does not confirm
No official source currently provides parry-frame timings, controller mappings, stamina rules, damage values, final skill trees, or a best-build recommendation. This is an official-information explainer, not a tested combat guide.
For the equipment overview, see Weapons and Phantom Edges. For one trailer-confirmed encounter, see Seven Stars.

Weapons & Phantom Edges
Seven Stars
State of Play